The team developing Dead Space Remake talked about their vision for the remake of the horror masterpiece, revealing that by rebuilding the game from scratch, they’re also working with materials not found in the 2008 version.
In his statements to IGNRoman Campos Oriola, Creative Director, stated, “We started with the design of the original Dead Space level. The funny thing is that we can see some iterations that were made before the team shipped the game.”
“In the first chapter, we can see some of the contestants who wanted to do it a certain way first, and then we can understand why they changed due to technical limitations or [de outra razão],” he added.
Follow Campos-Oriola and talk about how much work is being done to rebuild the game on the Frostbite engine. “In terms of the visuals, the sound, the gameplay, everything, we’re reconstructing all of that stuff. We’re not adapting it, it’s not giving more texture fidelity or adding more polygons to the model. It’s really about reconstructing all those elements, recording all the graphics.” animated, etc.
The biggest power of the latest hardware (Dead Space Remake will only be published on PC, PlayStation 5 and Xbox Series) means that the team can improve the atmosphere of the game as well.
in a Message Posted on the EA Motive blog, Producer Philippe Ducharme explained, “We’re playing with volume effects, so instead of just orcsThey can even see the depth of the room, the thickness of the air.”
“We play with shadows, with dynamic lighting, it not only creates the mood and atmosphere, it also has an impact on the gameplay because the player has the ability to control the lighting in certain areas of the ship,” he said.
This also affects the sound design of Dead Space Remake. Ducharme adds: “Audio plays an important role in enhancing the feeling of immersion. This is an area of the original game that still resonates with players. We are working to improve the experience and provide reliable audio that focuses on object placement and 3D audio diffusion.”
It’s clearly important to EA Motive that the team stay true to the original, which includes returning team members like Mike Yazegian, who was the artistic director of Dead Space 2.
However, Yazygian himself says, “We’re sure we’re following the story, the art direction, and everything, out of respect for the original game. We’re taking the opportunity to fix some things that aren’t working, to make sure the game remains relevant for modern audiences – but even that should to be surgically performed.”
Dead Space remake foi revealed last weekIt is produced for PC, PlayStation 5 and Xbox Series. The launch does not have a specific day yet.
NS computerAnd PlayStation 5And Xbox Series
The new work will not be a sequel but the original game…
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