Game PS4 NS Nintendo SwitchAnd clockwork aquarium, from Inin Games and Strictly Limited Games, just set a bad Guinness World Record. The game has become the game that spends the most time between the start of a project and the final release, surpassing Duke Nukem Forever who broke the record until a few weeks ago.
Clockwork Aquario, recently released, is a production started by Westone in 1991 as an arcade platformer. However, it was eventually scrapped, and remained in the Sega archives until 2019, when publishers finally began collaborating on original products, including Ryuichi Nishizawa himself, Westone co-founder and Wonder Boy founder.
If you are passionate about retro, you will definitely love the game that took nearly 30 years to release. Check the official information about it on the product website:
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“After a loss of nearly 30 years, the colorful Clockwork Aquario has been released as a digital edition for modern consoles – Nintendo Switch and PS4! Choose your favorite character and conquer tons of unique enemies and bosses with Huck Londo, Elle Moon or the giant robot Gush – alone or with your favorite 2 player in co-op! Clockwork Aquario features creatively created levels with beautiful and colorful pixel graphics. Addictive side-scrolling actions and intuitive controls ensure that you are instantly immersed in the action as you take on a host of bad guys! “
The site also contains testimony given by Westone editor-in-chief and co-founder Ryuichi Nishizawa:
Back in the 90s, when gaming centers dominated gaming centers, there was a title that was never released, despite being completed after more than two years of development and frequent changes. That title is the mechanical Aquarius. Who would have thought it would be taken back and played again? I would like to express my sincere respect and gratitude to those who worked so hard to restore it. I don’t think it’s an exaggeration to say that this is an amazing 2D artwork, the pixel artists of the time putting their hearts and souls into. I’d be happy if people liked and admired it.”
Via: Vitor Alexandre / Eurogamer
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